Entities
These are the methods for editing/adding an entity's tags, listed in order of priority, from highest to lowest. Before anything else, here is the configuration for the entities.
Principal config (yml)
enabled: true # if false => tags will not work.
translation:
x: 0
y: 0
z: 0
tags: # check tags' folder.
- hearts/normal-style
- normal/custom-name
UUID
Edit/add tags by UUID. Go to the πentities/uuid folder and add a file with the entity's UUID (You can obtain the UUID by running the command /tagit get uuid, check Commands & Permission).
Add the Principal Config (cick here) to that file (.yml).

Mobs
Edit/add tags by mob. Go to the πentities/mobs folder. There, you will find a file named general.yml. This file applies to all mobs and serves as the configuration for mobs that have not yet been specified or configured individually.

MythicMobs
Edit/add tags of an entity of MythicMobs. Go to the πentities/mobs/mythic-mobs folder and create a file with the name provided by MythicMobs for the entity. For example, SkeletonKing.yml. This configuration will then apply to all mobs with that name.
Add the Principal Config (cick here) to that file (.yml).

Type
Edit/add tags of an entity by its type. Go to the πentities/mobs/type folder and create a file with the name of the entity type. For example, zombie.yml. This configuration will then apply to all mobs of that type.
Add the Principal Config (cick here) to that file (.yml).

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