Entities

These are the methods for editing/adding an entity's tags, listed in order of priority, from highest to lowest. Before anything else, here is the configuration for the entities.

Principal config (yml)

enabled: true # if false => tags will not work.
translation:
  x: 0
  y: 0
  z: 0
tags:  # check tags' folder.
  - hearts/normal-style
  - normal/custom-name

UUID

Edit/add tags by UUID. Go to the πŸ“entities/uuid folder and add a file with the entity's UUID (You can obtain the UUID by running the command /tagit get uuid, check Commands & Permission).

Add the Principal Config (cick here) to that file (.yml).

uuid folder

Mobs

Edit/add tags by mob. Go to the πŸ“entities/mobs folder. There, you will find a file named general.yml. This file applies to all mobs and serves as the configuration for mobs that have not yet been specified or configured individually.

mobs folder

MythicMobs

Edit/add tags of an entity of MythicMobs. Go to the πŸ“entities/mobs/mythic-mobs folder and create a file with the name provided by MythicMobs for the entity. For example, SkeletonKing.yml. This configuration will then apply to all mobs with that name.

Add the Principal Config (cick here) to that file (.yml).

mythic-mobs folder

Type

Edit/add tags of an entity by its type. Go to the πŸ“entities/mobs/type folder and create a file with the name of the entity type. For example, zombie.yml. This configuration will then apply to all mobs of that type.

Add the Principal Config (cick here) to that file (.yml).

Last updated