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  • Bars
  • Features
  • Config (.yml)
  • Placeholders (owned)
  • Hearts
  • Features
  • Config (.yml)
  • Placeholders (owned)
  • Normal
  • Features
  • Config (.yml)
  • Placeholders (owned)
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Tags

PreviousEntitiesNextGuide (Tag yours entities)

Last updated 8 months ago

Each one serves a different function. It’s important to save each configuration in its respective folder, depending on what you want to achieve with the tag.

ItemsAdder

You can change the unicodes for an ItemsAdder font


Bars

To create a bar tag, go to the 📁tags/bars folder and create a .yml file there, where you will add your configuration.

Features

  • Custom bars (you can create all bars you want editing resource-pack or using the plugins supported)

  • Can add a frame

  • Can change the bar color and the background color

Config (.yml)

name-tag: "%tagit_health%"
negative-spaces: "\uf802"
max-length: 19
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: -0.25
  y: 0
  z: 0
mode:
  type: dynamic # static, percentage, dynamic (below)
  static: # same color always
    color: "&#00FF00"
  percentage: # change color depending on life percentage, you can add percentage from 0 to 100 (by creating a new section)
    100: "&#00FF00" # 100 must always have a value.
    50: "&#FFFF00"
    25: "&#FF0000"
  dynamic: # If the life exceeds the "max-length," the bar color will decrease based on the life of the mob.
    intensity: 30
    color: "&#29ffed"
theme:
  frame: "\uE024"
  full: "\uE025" # Bar unicode
  empty:
    unicode: "\uE025"
    color: "&#000000"
  spaces-to-remove: 41

options: # TextDisplay options.
  billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
  shadow:
    enabled: false
    radius: 1
    strength: 1 # 0 to 1
  glow-color-override: unset # HexColor -> &#FF00FF
  brightness:
    enabled: false
    sky: 0 # 0 - 15
    block: 0 # 0 - 15
  width: 0
  height: 0
  scale:
    x: 0
    y: 0
    z: 0
  left-rotation:
    x: 0
    y: 0
    z: 0
  right-rotation:
    x: 0
    y: 0
    z: 0
  line-width: 200
  background:
    enabled: true
    color: "&#FF0000"
    opacity: 0
  alignment: CENTER # CENTER, RIGHT OR LEFT
  text:
    opacity: -1 # -128 to 127



name-tag: "\uF815\uF815\uF805%tagit_health%\uF80E"
negative-spaces: "\uf802"
max-length: 19
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: -0.25
  y: 0
  z: 0
mode:
  type: dynamic # static, percentage, dynamic (below)
  static: # same color always
    color: "&#00FF00"
  percentage: # change color depending on life percentage, you can add percentage from 0 to 100 (by creating a new section)
    100: "&#00FF00" # 100 must always have a value.
    50: "&#FFFF00"
    25: "&#FF0000"
  dynamic: # If the life exceeds the "max-length," the bar color will decrease based on the life of the mob.
    intensity: 30
    color: "&#29ffed"
theme:
  frame: "\uE024"
  full: "\uE025" # Bar unicode
  empty:
    unicode: "\uE025"
    color: "&#000000"
  spaces-to-remove: 41

Placeholders (owned)

  • name-tag

    • %tagit_health% -> shows the bar


Hearts

To create a hearts tag, go to the 📁tags/hearts folder and create a .yml file there, where you will add your configuration.

Features

  • Custom hearts (you can create all hearts you want editing resource-pack or using the plugins supported)

  • Animation overlay

  • Effects -> Poison, Wither

Config (.yml)

name-tag: "%tagit_health%"
negative-spaces: "\uF801"
max-hearts: 20
animation: true
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: 0
  y: 0
  z: 0
suffix:
  activated: true
  activate-only-above-max: true # if true -> only activated the format when the base health of the mob is greater than 'max-hearts'
  format: " &fx%tagit_health_amount:0+1%" # text replaced -> check the wiki

options: # TextDisplay options.
  billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
  shadow:
    enabled: false
    radius: 1
    strength: 1 # 0 to 1
  glow-color-override: unset # HexColor -> &#FF00FF
  brightness:
    enabled: false
    sky: 0 # 0 - 15
    block: 0 # 0 - 15
  width: 0
  height: 0
  scale:
    x: 0
    y: 0
    z: 0
  left-rotation:
    x: 0
    y: 0
    z: 0
  right-rotation:
    x: 0
    y: 0
    z: 0
  line-width: 200
  background:
    enabled: true
    color: "&#FF0000"
    opacity: 0
  alignment: CENTER # CENTER, RIGHT OR LEFT
  text:
    opacity: -1 # -128 to 127

normal:
  empty: "\ue003"
  half: "\uE009"
  full: "\uE010"
  overlay:
    empty: "\ue011"
    half: "\uE012"
    full: "\uE013"

poison:
  empty: "\ue003"
  half: "\uE014"
  full: "\uE015"
  overlay:
    empty: "\ue016"
    half: "\uE017"
    full: "\uE018"

wither:
  empty: "\ue003"
  half: "\uE019"
  full: "\uE020"
  overlay:
    empty: "\ue021"
    half: "\uE022"
    full: "\uE023"
name-tag: "\uF815\uF815\uF805%tagit_health%\uF80E"
negative-spaces: "\uF801"
max-hearts: 20
animation: true
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: 0
  y: 0
  z: 0
suffix:
  activated: true
  activate-only-above-max: true # if true -> only activated the format when the base health of the mob is greater than 'max-hearts'
  format: " &fx%tagit_health_amount:0+1%" # text replaced -> check the wiki

normal:
  empty: "\ue003"
  half: "\uE009"
  full: "\uE010"
  overlay:
    empty: "\ue011"
    half: "\uE012"
    full: "\uE013"

poison:
  empty: "\ue003"
  half: "\uE014"
  full: "\uE015"
  overlay:
    empty: "\ue016"
    half: "\uE017"
    full: "\uE018"

wither:
  empty: "\ue003"
  half: "\uE019"
  full: "\uE020"
  overlay:
    empty: "\ue021"
    half: "\uE022"
    full: "\uE023"

Placeholders (owned)

  • name-tag

    • %tagit_health% -> shows the hearts

  • Suffix.format -> show a text to the end of the hearts

%tagit_health_amount:0+1%
%tagit_health_amount:0%
%tagit_health_amount:+1%
%tagit_health_amount%
Explanation

begin hearts

end hearts


Normal

To create a normal tag, go to the 📁tags/normal folder and create a .yml file there, where you will add your configuration.

Features

  • Custom names (Add all custom names that yo want to any entity)

  • customName detection

  • entity type detection

Config (.yml)

name-tag: "%tagit_entity:customName%" # \n to create multiple lines # placeholders (owned) -> check the wiki
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: 0
  y: 0
  z: 0
options: # TextDisplay options
  billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
  shadow:
    enabled: false
    radius: 1
    strength: 1 # 0 to 1
  glow-color-override: unset # HexColor -> &#FF00FF
  brightness:
    enabled: false
    sky: 0 # 0 - 15
    block: 0 # 0 - 15
  width: 0
  height: 0
  scale:
    x: 0
    y: 0
    z: 0
  left-rotation:
    x: 0
    y: 0
    z: 0
  right-rotation:
    x: 0
    y: 0
    z: 0
  line-width: 200
  background:
    enabled: true
    color: "&#FF0000"
    opacity: 0
  alignment: CENTER # CENTER, RIGHT OR LEFT
  text:
    opacity: -1 # -128 to 127
name-tag: "%tagit_entity:customName%"
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: 0
  y: 0
  z: 0

Placeholders (owned)

  • name-tag

    • %tagit_entity:customName% -> shows the custom name of the entity (name tag)

    • %tagit_entity:type% -> shows the type of the entity

Differents modes (check the "mode" section of the )

config
tags folder.
bars folder
hearts folder
normal folder