# Tags

Each one serves a different function. It’s important to save each configuration in its respective folder, depending on what you want to achieve with the tag.

<div align="left" data-full-width="false"><figure><img src="/files/71ZIRahQvQfFFu77Tnne" alt=""><figcaption><p>tags folder.</p></figcaption></figure></div>

#### <mark style="color:purple;">ItemsAdder</mark>

You can change the unicodes for an <mark style="color:purple;">**ItemsAdder font**</mark>

***

## <mark style="color:blue;">Bars</mark>

> To create a <mark style="color:blue;">**bar**</mark> tag, go to the 📁<mark style="color:blue;">**tags/bars**</mark>**&#x20;folder** and create a .yml file there, where you will add your configuration.

<div align="left"><figure><img src="/files/Jy8IXNZquAFBofe9TcZv" alt=""><figcaption><p>bars folder</p></figcaption></figure></div>

### Features

* Custom bars (you can create all bars you want editing resource-pack or using the plugins supported)
* Differents modes (check the "mode" section of the [config](#config-.yml))
* Can add a frame
* Can change the bar color and the background color

<figure><img src="/files/YKpDaKMu3HXCDsIw4UAZ" alt="" width="354"><figcaption></figcaption></figure>

<figure><img src="/files/fT43amXVvGKrGKTWyyxZ" alt="" width="375"><figcaption></figcaption></figure>

### Config (.yml)

{% tabs %}
{% tab title="1.19.4 - latest" %}

```yaml
name-tag: "%tagit_health%"
negative-spaces: "\uf802"
max-length: 19
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: -0.25
  y: 0
  z: 0
mode:
  type: dynamic # static, percentage, dynamic (below)
  static: # same color always
    color: "&#00FF00"
  percentage: # change color depending on life percentage, you can add percentage from 0 to 100 (by creating a new section)
    100: "&#00FF00" # 100 must always have a value.
    50: "&#FFFF00"
    25: "&#FF0000"
  dynamic: # If the life exceeds the "max-length," the bar color will decrease based on the life of the mob.
    intensity: 30
    color: "&#29ffed"
theme:
  frame: "\uE024"
  full: "\uE025" # Bar unicode
  empty:
    unicode: "\uE025"
    color: "&#000000"
  spaces-to-remove: 41

options: # TextDisplay options.
  billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
  shadow:
    enabled: false
    radius: 1
    strength: 1 # 0 to 1
  glow-color-override: unset # HexColor -> &#FF00FF
  brightness:
    enabled: false
    sky: 0 # 0 - 15
    block: 0 # 0 - 15
  width: 0
  height: 0
  scale:
    x: 0
    y: 0
    z: 0
  left-rotation:
    x: 0
    y: 0
    z: 0
  right-rotation:
    x: 0
    y: 0
    z: 0
  line-width: 200
  background:
    enabled: true
    color: "&#FF0000"
    opacity: 0
  alignment: CENTER # CENTER, RIGHT OR LEFT
  text:
    opacity: -1 # -128 to 127




```

{% endtab %}

{% tab title="1.18 - 1.19.3" %}

```yaml
name-tag: "\uF815\uF815\uF805%tagit_health%\uF80E"
negative-spaces: "\uf802"
max-length: 19
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: -0.25
  y: 0
  z: 0
mode:
  type: dynamic # static, percentage, dynamic (below)
  static: # same color always
    color: "&#00FF00"
  percentage: # change color depending on life percentage, you can add percentage from 0 to 100 (by creating a new section)
    100: "&#00FF00" # 100 must always have a value.
    50: "&#FFFF00"
    25: "&#FF0000"
  dynamic: # If the life exceeds the "max-length," the bar color will decrease based on the life of the mob.
    intensity: 30
    color: "&#29ffed"
theme:
  frame: "\uE024"
  full: "\uE025" # Bar unicode
  empty:
    unicode: "\uE025"
    color: "&#000000"
  spaces-to-remove: 41
```

{% endtab %}
{% endtabs %}

### Placeholders (owned)

* **name-tag**
  * %tagit\_health%  <mark style="color:blue;">-> shows the bar</mark>

***

## <mark style="color:red;">Hearts</mark>

> To create a <mark style="color:red;">**hearts**</mark> tag, go to the **📁**<mark style="color:red;">**tags/hearts**</mark>**&#x20;folder** and create a .yml file there, where you will add your configuration.

<div align="left"><figure><img src="/files/ybxVKNTsqwAtx8zlNSUw" alt=""><figcaption><p>hearts folder</p></figcaption></figure></div>

### Features

* Custom hearts (you can create all hearts you want editing resource-pack or using the plugins supported)
* Animation overlay
* Effects -> Poison, Wither

<figure><img src="/files/gwsnE1NP99Zm8LjaZI0Y" alt="" width="154"><figcaption></figcaption></figure>

<figure><img src="/files/qIsWSlkX8mxSvaUx98IT" alt="" width="143"><figcaption></figcaption></figure>

### Config (.yml)

{% tabs %}
{% tab title="1.19.4 - latest" %}

```yaml
name-tag: "%tagit_health%"
negative-spaces: "\uF801"
max-hearts: 20
animation: true
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: 0
  y: 0
  z: 0
suffix:
  activated: true
  activate-only-above-max: true # if true -> only activated the format when the base health of the mob is greater than 'max-hearts'
  format: " &fx%tagit_health_amount:0+1%" # text replaced -> check the wiki

options: # TextDisplay options.
  billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
  shadow:
    enabled: false
    radius: 1
    strength: 1 # 0 to 1
  glow-color-override: unset # HexColor -> &#FF00FF
  brightness:
    enabled: false
    sky: 0 # 0 - 15
    block: 0 # 0 - 15
  width: 0
  height: 0
  scale:
    x: 0
    y: 0
    z: 0
  left-rotation:
    x: 0
    y: 0
    z: 0
  right-rotation:
    x: 0
    y: 0
    z: 0
  line-width: 200
  background:
    enabled: true
    color: "&#FF0000"
    opacity: 0
  alignment: CENTER # CENTER, RIGHT OR LEFT
  text:
    opacity: -1 # -128 to 127

normal:
  empty: "\ue003"
  half: "\uE009"
  full: "\uE010"
  overlay:
    empty: "\ue011"
    half: "\uE012"
    full: "\uE013"

poison:
  empty: "\ue003"
  half: "\uE014"
  full: "\uE015"
  overlay:
    empty: "\ue016"
    half: "\uE017"
    full: "\uE018"

wither:
  empty: "\ue003"
  half: "\uE019"
  full: "\uE020"
  overlay:
    empty: "\ue021"
    half: "\uE022"
    full: "\uE023"
```

{% endtab %}

{% tab title="1.18 - 1.19.3" %}

```yaml
name-tag: "\uF815\uF815\uF805%tagit_health%\uF80E"
negative-spaces: "\uF801"
max-hearts: 20
animation: true
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: 0
  y: 0
  z: 0
suffix:
  activated: true
  activate-only-above-max: true # if true -> only activated the format when the base health of the mob is greater than 'max-hearts'
  format: " &fx%tagit_health_amount:0+1%" # text replaced -> check the wiki

normal:
  empty: "\ue003"
  half: "\uE009"
  full: "\uE010"
  overlay:
    empty: "\ue011"
    half: "\uE012"
    full: "\uE013"

poison:
  empty: "\ue003"
  half: "\uE014"
  full: "\uE015"
  overlay:
    empty: "\ue016"
    half: "\uE017"
    full: "\uE018"

wither:
  empty: "\ue003"
  half: "\uE019"
  full: "\uE020"
  overlay:
    empty: "\ue021"
    half: "\uE022"
    full: "\uE023"
```

{% endtab %}
{% endtabs %}

### Placeholders (owned)

* **name-tag**
  * %tagit\_health% <mark style="color:red;">-> shows the hearts</mark>
* **Suffix.format** <mark style="color:red;">-> show a text to the end of the hearts</mark>

| %tagit\_health\_amount:0+1%                                         | %tagit\_health\_amount:0%                                           | %tagit\_health\_amount:+1%                                          | %tagit\_health\_amount%                                             | Explanation  |
| ------------------------------------------------------------------- | ------------------------------------------------------------------- | ------------------------------------------------------------------- | ------------------------------------------------------------------- | ------------ |
| <img src="/files/XAtJm1hV4pCoDUrdP4Qv" alt="" data-size="original"> | <img src="/files/OsSsSGoN2MG2DQyGtXCs" alt="" data-size="original"> | <img src="/files/T8Lx5IW17tfcbHp7vZAc" alt="" data-size="original"> | <img src="/files/tK6RzDDrCtu7xDoMo6zj" alt="" data-size="original"> | begin hearts |
| <img src="/files/RbLSVGW43GHf8DAdGn4m" alt="" data-size="original"> | <img src="/files/NxxDNKYJISykAzXAtmyU" alt="" data-size="original"> | <img src="/files/IERVvpcMROIawL21oYaw" alt="" data-size="original"> | <img src="/files/YTKCRUTs7ZIsOi6BUxzr" alt="" data-size="original"> | end hearts   |

***

## <mark style="color:green;">Normal</mark>

> To create a <mark style="color:green;">**normal**</mark> tag, go to the 📁<mark style="color:green;">**tags/normal**</mark>**&#x20;folder** and create a .yml file there, where you will add your configuration.

<div align="left"><figure><img src="/files/AFl1FC5rS827FgbzSHzk" alt=""><figcaption><p>normal folder</p></figcaption></figure></div>

### Features

* Custom names (Add all custom names that yo want to any entity)
* customName detection
* entity type detection

<figure><img src="/files/4ARFVyJkjtO3KJFFTOwB" alt="" width="98"><figcaption></figcaption></figure>

### Config (.yml)

{% tabs %}
{% tab title="1.19.4 - latest" %}

```yaml
name-tag: "%tagit_entity:customName%" # \n to create multiple lines # placeholders (owned) -> check the wiki
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: 0
  y: 0
  z: 0
options: # TextDisplay options
  billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
  shadow:
    enabled: false
    radius: 1
    strength: 1 # 0 to 1
  glow-color-override: unset # HexColor -> &#FF00FF
  brightness:
    enabled: false
    sky: 0 # 0 - 15
    block: 0 # 0 - 15
  width: 0
  height: 0
  scale:
    x: 0
    y: 0
    z: 0
  left-rotation:
    x: 0
    y: 0
    z: 0
  right-rotation:
    x: 0
    y: 0
    z: 0
  line-width: 200
  background:
    enabled: true
    color: "&#FF0000"
    opacity: 0
  alignment: CENTER # CENTER, RIGHT OR LEFT
  text:
    opacity: -1 # -128 to 127
```

{% endtab %}

{% tab title="1.18 - 1.19.3" %}

```yaml
name-tag: "%tagit_entity:customName%"
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
  on-passenger: true # "if true => Disables the tags if the mob has a passenger."
  on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
  on-behind-wall: true # if true => tag won't show when mob is behind a wall
  on-invisibility: true # if true => tag won't show when mob is invisible
translation:
  x: 0
  y: 0
  z: 0
```

{% endtab %}
{% endtabs %}

### Placeholders (owned)

* **name-tag**
  * %tagit\_entity:customName% <mark style="color:green;">-> shows the custom name of the entity (name tag)</mark>
  * %tagit\_entity:type% <mark style="color:green;">-> shows the type of the entity</mark>


---

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Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://eyestechno.gitbook.io/plugins-eyestechno/plugins/premium/tagit/tags.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
