Tags
Each one serves a different function. It’s important to save each configuration in its respective folder, depending on what you want to achieve with the tag.

ItemsAdder
You can change the unicodes for an ItemsAdder font
Bars
To create a bar tag, go to the 📁tags/bars folder and create a .yml file there, where you will add your configuration.

Features
Custom bars (you can create all bars you want editing resource-pack or using the plugins supported)
Differents modes (check the "mode" section of the config)
Can add a frame
Can change the bar color and the background color


Config (.yml)
name-tag: "%tagit_health%"
negative-spaces: "\uf802"
max-length: 19
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
on-passenger: true # "if true => Disables the tags if the mob has a passenger."
on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
on-behind-wall: true # if true => tag won't show when mob is behind a wall
on-invisibility: true # if true => tag won't show when mob is invisible
translation:
x: -0.25
y: 0
z: 0
mode:
type: dynamic # static, percentage, dynamic (below)
static: # same color always
color: "�FF00"
percentage: # change color depending on life percentage, you can add percentage from 0 to 100 (by creating a new section)
100: "�FF00" # 100 must always have a value.
50: "&#FFFF00"
25: "&#FF0000"
dynamic: # If the life exceeds the "max-length," the bar color will decrease based on the life of the mob.
intensity: 30
color: "ffed"
theme:
frame: "\uE024"
full: "\uE025" # Bar unicode
empty:
unicode: "\uE025"
color: "�"
spaces-to-remove: 41
options: # TextDisplay options.
billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
shadow:
enabled: false
radius: 1
strength: 1 # 0 to 1
glow-color-override: unset # HexColor -> &#FF00FF
brightness:
enabled: false
sky: 0 # 0 - 15
block: 0 # 0 - 15
width: 0
height: 0
scale:
x: 0
y: 0
z: 0
left-rotation:
x: 0
y: 0
z: 0
right-rotation:
x: 0
y: 0
z: 0
line-width: 200
background:
enabled: true
color: "&#FF0000"
opacity: 0
alignment: CENTER # CENTER, RIGHT OR LEFT
text:
opacity: -1 # -128 to 127
Placeholders (owned)
name-tag
%tagit_health% -> shows the bar
Hearts
To create a hearts tag, go to the 📁tags/hearts folder and create a .yml file there, where you will add your configuration.

Features
Custom hearts (you can create all hearts you want editing resource-pack or using the plugins supported)
Animation overlay
Effects -> Poison, Wither


Config (.yml)
name-tag: "%tagit_health%"
negative-spaces: "\uF801"
max-hearts: 20
animation: true
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
on-passenger: true # "if true => Disables the tags if the mob has a passenger."
on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
on-behind-wall: true # if true => tag won't show when mob is behind a wall
on-invisibility: true # if true => tag won't show when mob is invisible
translation:
x: 0
y: 0
z: 0
suffix:
activated: true
activate-only-above-max: true # if true -> only activated the format when the base health of the mob is greater than 'max-hearts'
format: " &fx%tagit_health_amount:0+1%" # text replaced -> check the wiki
options: # TextDisplay options.
billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
shadow:
enabled: false
radius: 1
strength: 1 # 0 to 1
glow-color-override: unset # HexColor -> &#FF00FF
brightness:
enabled: false
sky: 0 # 0 - 15
block: 0 # 0 - 15
width: 0
height: 0
scale:
x: 0
y: 0
z: 0
left-rotation:
x: 0
y: 0
z: 0
right-rotation:
x: 0
y: 0
z: 0
line-width: 200
background:
enabled: true
color: "&#FF0000"
opacity: 0
alignment: CENTER # CENTER, RIGHT OR LEFT
text:
opacity: -1 # -128 to 127
normal:
empty: "\ue003"
half: "\uE009"
full: "\uE010"
overlay:
empty: "\ue011"
half: "\uE012"
full: "\uE013"
poison:
empty: "\ue003"
half: "\uE014"
full: "\uE015"
overlay:
empty: "\ue016"
half: "\uE017"
full: "\uE018"
wither:
empty: "\ue003"
half: "\uE019"
full: "\uE020"
overlay:
empty: "\ue021"
half: "\uE022"
full: "\uE023"
Placeholders (owned)
name-tag
%tagit_health% -> shows the hearts
Suffix.format -> show a text to the end of the hearts
begin hearts
end hearts
Normal
To create a normal tag, go to the 📁tags/normal folder and create a .yml file there, where you will add your configuration.

Features
Custom names (Add all custom names that yo want to any entity)
customName detection
entity type detection

Config (.yml)
name-tag: "%tagit_entity:customName%" # \n to create multiple lines # placeholders (owned) -> check the wiki
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
on-passenger: true # "if true => Disables the tags if the mob has a passenger."
on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
on-behind-wall: true # if true => tag won't show when mob is behind a wall
on-invisibility: true # if true => tag won't show when mob is invisible
translation:
x: 0
y: 0
z: 0
options: # TextDisplay options
billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
shadow:
enabled: false
radius: 1
strength: 1 # 0 to 1
glow-color-override: unset # HexColor -> &#FF00FF
brightness:
enabled: false
sky: 0 # 0 - 15
block: 0 # 0 - 15
width: 0
height: 0
scale:
x: 0
y: 0
z: 0
left-rotation:
x: 0
y: 0
z: 0
right-rotation:
x: 0
y: 0
z: 0
line-width: 200
background:
enabled: true
color: "&#FF0000"
opacity: 0
alignment: CENTER # CENTER, RIGHT OR LEFT
text:
opacity: -1 # -128 to 127
Placeholders (owned)
name-tag
%tagit_entity:customName% -> shows the custom name of the entity (name tag)
%tagit_entity:type% -> shows the type of the entity
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